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- define(["leaflet"],
- function (L) {
- return L.TileLayer.Canvas.extend({
- setData: function (d) {
- this.data = d
- this.redraw()
- },
- drawTile: function (canvas, tilePoint) {
- function getTileBBox(s, map, tileSize, margin) {
- var tl = map.unproject([s.x - margin, s.y - margin])
- var br = map.unproject([s.x + margin + tileSize, s.y + margin + tileSize])
- return [br.lat, tl.lng, tl.lat, br.lng]
- }
- if (!this.data)
- return
- var tileSize = this.options.tileSize
- var s = tilePoint.multiplyBy(tileSize)
- var map = this._map
- var margin = 50
- var bbox = getTileBBox(s, map, tileSize, margin)
- var nodes = this.data.search(bbox)
- if (nodes.length === 0)
- return
- var ctx = canvas.getContext("2d")
- var radius = 3
- var a = 1.2
- var startDistance = 12
- var startAngle = Math.PI
- ctx.beginPath()
- nodes.forEach(function (d) {
- var p = map.project([d.node.nodeinfo.location.latitude, d.node.nodeinfo.location.longitude])
- var clients = d.node.statistics.clients
- if (clients === 0)
- return
- p.x -= s.x
- p.y -= s.y
- var distance = startDistance
- var angle = startAngle
- for (var i = 0; i < clients; i++) {
- if ((angle - startAngle) > 2 * Math.PI) {
- angle = startAngle
- distance += 2 * radius * a
- }
- var x = p.x + distance * Math.cos(angle)
- var y = p.y + distance * Math.sin(angle)
- ctx.moveTo(x, y)
- ctx.arc(x, y, radius, 0, 2 * Math.PI)
- var n = Math.floor((Math.PI * distance) / (a * radius))
- var angleDelta = 2 * Math.PI / n
- angle += angleDelta
- }
- })
- ctx.fillStyle = "rgba(153, 118, 16, 0.5)"
- ctx.fill()
- }
- })
- })
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